Noumenon | nou•me•non a thing being perceived

Welcome
(☞゚∀゚)☞


This is not a wiki, but rather snapshots of what's happened because a month is a long time between sessions.

Will be updated sparingly


2024 Rule Updates

I'll be implementing some of the 2024 rules, but for the most part we are sticking to 2014's. See below for each character's changes:


Important links

Updates documented Druid Warlock Sorcerer Paladin


Player Changes


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Paladin
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* Lay on Hands is now a bonus action (previously an action).
* Cure Wounds has been buffed to heal more.
* You have a set number of prepared spells instead of them being "equal to your Charisma modifier + half your paladin level, rounded down". Currently, it's 6 prepared total.
* Divine Smite is under Paladin's Smite and is always prepared. Divine Smite no longer costs a spell slot,
but you must finish a Long Rest before you can cast it this way again. if you miss with it, it does not waste it up to 1 minute.
* Divine Sense is now a Bonus action which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike (previously an action). It now has 2 charges (according to Channel Divinity) and regain 1 use every Short Rest. You regain all when finishing a Long Rest.
* Your Oath of Devotion spells are always prepared (and you now have 2 extra). So far these are: Protection from Evil and Good, Shield of Faith, Aid, Zone of Truth.
* No longer immune to disease.
* Gained 2 features: Extra Attack and Faithful Steed.


### Important to note ###
* If another Paladin feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you.
* Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots.


### Things you need to decide ###
* You can change your level 2's "Fighting Style". Instead, you can choose the Blessed Warrior feat which gives you x2 Cleric cantrips.
* You need to pick x3 more spells. You can have up to 6 prepared, with 4 level 1s and 2 level 2s. You currently have: x3 Level 1: Cure Wounds, Sleep, Sanctuary.


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Warlock
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* Gained Magical Cunning: You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.
* Pact of the Tome's description changed. You now conjure your tome at the end of a Short or Long Rest. Only you can access its magic and it disappears if you conjure another book with this feature again.
* You now have access to: Calm emotions, faerie fire, misty step, phantasmal force, sleep, Blink, plant growth (Fey subclass features)
*You've gained Steps of the Fey.


### Important to note ###
* You can swap out any Warlock cantrip every time you gain a level.
* If another Warlock feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Warlock spells for you. This also applies to your cantrips, though if the book is lost, you lose the ability to cast these.


### Things you need to decide ###
* You can have 5 eldritch invocations - there are now more available. Check to see if you want to swap any out.


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Sorcerer
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* Changes to your magic. You gain Innate Magic which gives you a choice of 2 bonus actions that you can use twice and that are replenished after a Long Rest.
* Font of Magic: You have Sorcery points equal to your level now (currently 5).
* Gained Sorcerous Restoration trait.
* Gained spells related to your Draconic Sorcery (bloodline). These are always prepared. These are: Alter Self, Chromatic Orb, Command, Dragon's Breath, Fear, Fly.


### Things you need to decide ###
* You can have 9 spells prepared. Make sure you have 9 spells and that you do not want to change them.

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Druid
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* Gained Wild Companion. Can use a Wild Shape use or spell slot to cast Find Familiar.
* Wild Shape Rests: Regain 1 use when you finish a Short Rest Regain all uses when you finish a Long Rest. Starting at level 5, you can use Wild Resurgence to restore a use by expending a spell slot. You may also expend one use of Wild Shape to restore a level 1 spell slot per Long Rest.
* Hit points in Wild Shape: When you transform, you gain Temporary Hit Points equal to your Druid level. Previously took the stat block of the creature you changed in to.
* Beast Form Limitations changed: Level 2: CR ¼, no Fly speed. 4 known forms. Level 4: CR ½, no Fly speed. 6 known forms.
* You can now cast Speak With Animals freely.
* Circle of the Moon now gives you: Cure Wounds, Moonbeam, Starry Wisp, Conjure Animals. These spells are always prepared. In addition, you can cast the spells from this feature while you are in Wild Shape form.


### Things you need to decide ###
* Your 6 forms
* Your 9 prepared spells

Resources

Note that official sources don't tend to link the official supplement material (more classes, feats...everything!) and want to make you pay, so I list alternatives as well.


Player resources


Quick reference

Page of useful conditions, what you can do in battle etc.

5th Edition System Reference Document and D&D Beyond classes.

General Player information such as classes, level up etc. Beyond is a prettier version - you can use either but note the lack of supplement material.

Multiclassing Requirements

Multiclassing information.

Spell list *complete*

Official spells from all the materials. Go here for spells.


Class specific links


Druid Creatures by CR

For shapeshifting.

Warlock Invocations list

Includes all the invocations from official material.


Credits


External


Characters - each to their respective player

Picrew images: 1 2

Food image (on my DM page lol) - Little Dragon's Café

W3schools is a godsend

Mastheads: Dragon's Dogma Online

Font

Stuff by me


Website

Background (stars)

Lore, campaign etc...