Session 3

Summary


The party decided to find out more about the attacks around the roads at night. They were told that there had been quite a few attacks, and that they were similar to the party's. When asked if the guards were dealing with it, they responded that, to their knowledge, they were.

After tracking down a guard tower, they confronted a guard regarding this. The response was rigid - he responded the guards were aware, but that they weren't monsters. The party pesisted, and eventually got him to retrieve his commander - a man in vivid golden armour. He backed up his lesser comrade, and after a little spat, parted ways.

Jamr, a sickly looking man was found praying to a different and crude figure in the church. He made his presence known to the party before quickly parting.

The party then planned to catch what they saw as proof. The first night was unsuccessful, waiting hours in the dark. Though they found a wolf-looking creature and followed it to an abanoned small fort. When entered, they found no sign of it, but rather an elderly man who offered the contents of his chest. Falmirr attempted to open it and got promptly bit by the man whose head now was in the shape of a jackalware. After subduing him, he pleaded to spare him and revealed he needed the food. Helka deduced that the jackalware was Jamr, and he accepted this fact. Falmir found a letter in his desk and opened it, reading it whilst Jamr was entangled. Embarrassed and blackmailed, he agreed to the party's terms.

He led the party to the Duchess Vivienne disguised as a guard. The party followed suit well, and were granted an (illegal) audience with her. She recognised Falmirr briefly, saying he possibly went to a past noble ball. She denied existence of what the players saw and trusted her guards' reports, though considered the thought if the players provided evidence.

Father Uriel attempted to determine the origin of the markings each player has but advised them to stay longer so he can persist his trials. He revealed it's inconsistent in the results, and so needs more time.

The party rejuvenated at breakfast, though much to their dismay, Jamr had vanished from their company after being left to eat.

Things of note

⬥Priest Uriel conducted his first trials on the players, but advised them he needed more time and for them to return.

⬥Falkos found a piece of ripped silk upon hearing and seeing something past his window as he slept during the day.

⬥Jamr, a ill-looking peasant man approached the players and later was revealed to be behind the jackalwere (Helka deduced this). He managed to bite Falmirr before so.

⬥Falmirr opened a letter where Jamr lived and used it to blackmail him. He later read the letter out to Duchess Vivienne, who promptly ripped it up, unkowing that the knight before her penned it.